Just your friendly
neighborhood game dev

Game dev and Lead programmer

about me

Hi, I’m a seasoned lead programmer going on 7 years of experience in game development, specializing in UI design and implementation. My objective is to create intuitive and responsive interfaces that blend seamlessly with gameplay experiences.

I’m passionate about finding creative ways to display information to players, always aiming to elevate the gaming experience. As a team motivator, I focus on driving projects to excellence while fostering collaboration. I’m constantly learning—running a small dev studio allows me to explore different fields of game development, like animation and gameplay, broadening my skill set. I’m also an avid follower of gaming news and pop culture, often being the go-to person for random trivia and industry insights!

profile_image

skills

Unreal Engine

90%

C++

90%

Perforce

85%

Unity

80%

C#

80%

Github

85%

Adobe Photoshop

70%

Figma

70%

experience

  • Oct 2023 - Dec 2024

    Lead UI Engineer

    Spliced Inc. (Netease Studio)

    Manchester, UK

    Worked on an unannounced game managing the UI team, I had to design and implement the UI system for the project, while managing a team of 2 UI Programmers and working with the UI Art and UX Design teams to define and improve internal workflows.

  • Firesprite (Playstation Studios)

    Liverpool, UK (remote)

    I led the UI team on an unannounced game, I was tasked with creating a generic UI system to be used in multiple projects in the company, I was also managing a team of 2 UI Programmers while working with other teams.

    Apr 2022 - Oct 2023

    lead UI programmer

  • Mar 2021 - Apr 2022

    senior UI programmer

    Splash Damage (Tencent Studio)

    London, UK (remote)

    I was part of the UI team that worked on a unannounced game, I had to design and implement multiple UI features, do estimates on feature work and work closely with the UI Art and UX Design teams.

  • Cloud Imperium Games

    Manchester, UK

    Worked on Star Citizen and Squadron 42, first as part of the UI team, and then as part of the vehicle team, I helped change the UI workflow from scaleform to building blocks, and was the connection between gameplay engineers and UI engineers.

    Sep 2017 - Mar 2021

    senior UI programmer

  • Oct 2015 - Sep 2017

    senior frontend developer

    Zaptic

    Manchester, UK

    I was the developer responsible for the mobile application of Zaptic, I led the refactor from vanilla JS into the React/TS setup, created the workflow for development from design to shipping, including CI, testing and automation.

Tech

Unreal Engine
Unreal Engine
Perforce
Perforce
Unity
Unity
github
github
Rider
Rider
Photoshop
Photoshop
Figma
Figma
Blender
Blender

contact me

Hugo Silva

Lead Programmer

phone

(+44) 0776 137 2025

email

hugoflsilva@sapo.pt

website

www.hugoflsilva.com