Oct 2023 - Dec 2024
Lead UI Engineer
Spliced Inc. (Netease Studio)
Manchester, UK
Worked on an unannounced game managing the UI team, I had to design and implement the UI system for the project, while managing a team of 2 UI Programmers and working with the UI Art and UX Design teams to define and improve internal workflows.
Firesprite (Playstation Studios)
Liverpool, UK (remote)
I led the UI team on an unannounced game, I was tasked with creating a generic UI system to be used in multiple projects in the company, I was also managing a team of 2 UI Programmers while working with other teams.
Apr 2022 - Oct 2023
lead UI programmer
Mar 2021 - Apr 2022
senior UI programmer
Splash Damage (Tencent Studio)
London, UK (remote)
I was part of the UI team that worked on a unannounced game, I had to design and implement multiple UI features, do estimates on feature work and work closely with the UI Art and UX Design teams.
Cloud Imperium Games
Manchester, UK
Worked on Star Citizen and Squadron 42, first as part of the UI team, and then as part of the vehicle team, I helped change the UI workflow from scaleform to building blocks, and was the connection between gameplay engineers and UI engineers.
Sep 2017 - Mar 2021
senior UI programmer
Oct 2015 - Sep 2017
senior frontend developer
Zaptic
Manchester, UK
I was the developer responsible for the mobile application of Zaptic, I led the refactor from vanilla JS into the React/TS setup, created the workflow for development from design to shipping, including CI, testing and automation.