RockSlide Studios
Before I started working in game dev I decided to create a small indie company so that I could force myself to focus more on game dev technology, in the begin we used Unity but as I started to gain more experience I wanted to learn more about the under the hood mechanics of game engines.
I started programming a game engine that in the future could be used to create simple 2D games, most of the engine was done from scratch but I did implement multiple libraries to speed up the process, like SDL2 for window management, GLM for math calculations or Box2D for physics. The project can be viewed in Github Page
Technologies: C++, Python, SDL2, OpenGL and GIT.