Firesprite (Playstation Studios)
Project Copper was a 3rd person vehicular action combat game, it was based on a classic IP owned by PlayStation developed by Firesprite (PlayStation Studios) it had 3rd person shooter mechanics wrapped with 3rd person vehicle combat with the objective of being the last one standing.
I joined the team as the Lead UI Programmer and had to create the base UI system to be within the company moving forward, after establishing the system I had to start working on the bespoke needs of the project while managing the UI code team and being the bridge with the UX and UI art teams.
Technologies: C++, Unreal Engine 5, UMG, Jira, and Perforce.