Firesprite (Playstation Studios)
I worked on an Unannounced Game from the start of its development at Firesprite (PlayStation Studios), although the project was cancelled it is still under NDA, so I can't share any specifics about it, but I can talk about the work I did on it.
I joined the team as the Lead UI Programmer and had to create the base UI system to be within the company moving forward, after establishing the system I had to start working on the bespoke needs of the project while managing the UI code team and being the bridge with the UX and UI art teams.
Technologies: C++, Unreal Engine 5, UMG, Jira, and Perforce.